Missions
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Skirmish
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Attack and Defend

Style: Team

Suggested Players: 10 or more

Suggested Terrain: Any area of play should work

Time: NA

Setup Required: One team is placed in an easily defensible area. They are limited to the area of their defense. If a flag is being used then it must be hanging well within their defensive positions. In order for the attacking forces to win, they must either pull off the flag or kill everyone and hold the base with out any losses for 90 seconds. If a flag is being used it is not necessary to carry or move the flag, but simply pull it off the string without being eliminated.

Props Required: Flag of any kind.

Goal: Get the enemy flag or kill all enemy players.

Instructions: It is recommended that the attacking forces maneuver aggressively to win. Since the defenders might know where the attack is coming, it is better to run from cover to cover rather than try to sneak up closer. If possible, a human wave attack can be used successfully in this type of game, but are difficult to organize. Once a weakness is found, or created, in the defense, it is important to exploit the weakness immediately, before the defense can be reorganized.

Example: Not needed

Alternate Rules: None at this time.

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Battle Control
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Suggested Players: 6 or more

Suggested Terrain: Any area where the post can be seen clearly.

Time: Minimum of 10 minuets. Suggest adding 5 minuets for every 4 players after 6.

Setup Required: 6 post are evenly spread throughout any given area with one of each color flag tied to the base of the post.

Props Required: 2 sets of 3 different color flags. 6 post.

Goal: Have your teams flag higher than the other teams.

Instructions: There are 6 posts arranged in the field. The objective of the game is for each team to attempt to secure as many of the six posts as possible within a set time limit. This is done by placing your teams flag at the top of the post. A post is secured when a player plants his team's flag at the top or when a player replaces the opposing team's flag with his own. If a player is shot, he must return to the respawn point. When time is up, the team possessing the most posts wins the game.

Example: Not needed

Alternate Rules: None


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Scenario
Article Score Hits
Attack of the Undead
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Suggested Players: 15 or more

Suggested Terrain: Urban or Suburban

Time: The game ends when all the zombies are dead or all the dead are zombies.

Setup Required: Members on the zombie team are alowed to setup first and are given no more than 5 minuets for this. Member of the hunting team are only allowed to use simi auto weapons.

Props Required: Any standard weapon, mock knives and poles no shorter than 6'.

Goal: Kill all the zombies. If a zombie "kills" a hunter, then that hunter is automatically a zombie and can no longer use his/her gun.

Instructions: Zombies get one knife and one pole. Zombies can take 10 shots before dieing. Zombies are allowed to respawn only once. If any part of the zombie weapons touch any part of the hunters they are dead and start being a zombie after a count of 60 seconds. Once a hunter has been turned they do not have to inform the hunters that he/she are now undead.

Example:

Alternate Rules: Zombies are allowed to through their knife if the hunters are within 25 feet of them.

1.00 (1 votes) 219
Mil-Sim
Article Score Hits
Operation: Fish in a Barrel
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Style: Solo / Team

Suggested Players: Any odd number (3, 5 ,7 so on)

Suggested Terrain: Any area that provides camouflage.

Time: NA

Setup Required: None

Props Required: None

Goal: Snipers are to eliminate as many troops as possiable

Instructions: This is a training mission where snipers are to learn how to blend in with their area. A small group of snipers must eliminate as many infantry troops as possible (occasionally the entire force) before the main force reaches the end of a designated path, which they are confined to, whereas the snipers may move about as they wish.

Example: None

Alternate Rules: None

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Operation: Midnight Strike Force
This is an airsoft of variant that is played at night. Everyone is split in to two teams, the Americans and the Terrorists. There is only one base and it is under the control of the American forces. The Terrorists are to try and take control of it. At the same time the Terrorists have a hostage and the Americans try to bring back the hostage to their base unharmed. This mission ends when either the Terrorists capture the base or the Americans rescue the hostage and bring him/her back to their base. If the hostage gets killed the Terrorists win, but the Terrorists can not kill the hostage right after the game starts.

This Operation needs to be tested and modified. Suggestions on how this game can be improved are welcomed.
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