participants MUST wear eye protection! Mouth protection is recommended.
It is suggested that Airsoft players should have full face masks, long sleeve
shirts, full pants, and gloves whenever they play Airsoft. This is for legal/insurance reasons and
cannot be avoided. It's strongly recommended that anyone that continues
to be a problem in terms of wearing eye protection during games be
banned from playing with this group. Nobody wants to be responsible for
shooting someone's eye out. If you need to clear your mask because of
fogging or some similar problem then crouch/lay on the ground with your
face as close as possible to the ground and quickly clean your goggles. If you are shot while doing this it will count as a kill and you are out of the game.
you are struck by an airsoft BB then you are hit and for purposes of
the game are considered "killed". One shot one kill. This means that you are out of the
current game unless you are using special rules (see below). Most times
when you are "killed" in a game you have to go to a safe-zone where you
wait for the next game to begin. Hits to your weapon do not kill you.
If you think that you might have been hit but aren't sure then you ARE
hit and you should call yourself out immediately. This eliminates arguments during a game. Whenever you are hit during a game you must
announce loud and clear, "HIT!" and then walk to the designated
safe-zone with your weapon held high over your head with both hands. Be
sure to keep your hands and weapon in the air so you aren't mistaken
for a player that is still in the game. We suggest that when you are dead you place a red towel on your head or shoulders. A player that repeatedly causes
problems with calling himself out should not be allowed to play any
Special Note: Eventually everyone is going to experience getting shot
after they have called themselves out for a game. The #1 reason people
get shot after they are out is because they don't readily identify
themselves as being hit. If you don't want to get shot after you call
out then be sure to do the following:
LOUDLY call out "Hit!";
Immediately stand straight up (If you weren't already) and hold your weapon above your head with both hands.
walking towards the designated safe zone ASAP. If you follow these
simple steps then you will greatly reduce (although not completely
eliminate) getting shot after you call out;
method is for
the use of red rags. When a player is hit, he or she should then
immediately pull out a red rag and wave it around, places it over his
head, or other wises display it. This indicates that this person is now
dead. This method greatly reduces the number of arguments brought about by people getting shot after they have already been
hit. Many airsoft organizations are now beginning to use this method.
Some scenarios or fields use whistles to signal game on/off conditions. A common format is:
1. whistle = start game.
2. whistles = end game. All players stop shooting and head for the staging area
whistles = pause game. All players stop shooting, put their guns down
and stay where they are. This is the whistle signal normally used when
a non-player has entered the field.
Normally a game ends in one of three ways, depending on the scenario.
1. The time limit for the game expires
2. Only one team or player remains
3. Scenario Objectives have been completed
Minimum engagement distance
minimum engagement distance is normally established. Before firing at
anyone within 10 feet or 3 meters, the attacking player must first call
for surrender and the defending player must answer immediately. He
cannot find cover and then answer. If a player fires from within the
established distance without calling for surrender, that player is
disqualified from the game and the kill does not count. If a player
refuses to surrender (not encouraged to) then both players may fire. In
most instances, if a player is taken by surprise, he should surrender
as an act of good faith.
rifles have a minimum engagement distance that can go from 14 to 40
meters (46 ft to 131 ft) minimum range, depending of the BB
weight/velocity used. This is both for safety (due to upgraded power)
as well as to increase realism. Under this range, snipers must use
alternate weapons (backups).
Optional Airsoft rules
The following rules are optional ones that you may or may not want to use in your Airsoft games.
player on each team can be designated as a medic and this person has
the ability to "resurrect" players once during a game, allowing them to
return to play. When using medics in your Airsoft games it's important
to remember to stay lying on the ground where you were "killed". The
medic has to get to you and touch you in order for you to be
"resurrected". If you are standing in or on unsafe terrain such as
water, mud, broken glass, etc. then you are allowed to lie down near
where you were hit so that you don't hurt or endanger yourself.
it's beneficial to allow players more than 1 life when playing games.
This allows a larger variety of scenarios to be played with fewer
players present. For instance a few players with 2 lives each could be
defending a bunker/structure from 6 or more attackers that have only 1
life each for the game. This allows the defenders to stay in the game
longer. When a player that has multiple lives gets hit he calls himself
out as normal but instead of just saying "hit!" he should say "first
hit!". This lets everyone know that he isn't dead yet. This player now
has 30 seconds that he cannot shoot or be shot at. Any shots at this
player at this time do not count. The player can use this time to get
to better cover but he cannot use it to run towards an attacker and he
is only allowed to get behind the nearest cover available to him. This
prevents unusual situations from occurring where a player with multiple
lives gets hit and during his 30 seconds decides to run directly
towards his attackers and to use cover behind them, etc.
Some people prefer to play that if a weapon is struck it cannot be used
for the rest of the game. This prevents people from pointing just their
weapon around a corner and firing blindly, which can be VERY dangerous
to those playing the game. Obviously, if a player that only has a
single Airsoft weapon gets his weapon hit then he is considered
"killed" because he has no further use in the game.
If you are playing with people that you trust (i.e. good friends) then
you may want to try this slightly more involved system for damage.
Instead of a player being considered "killed" if he is hit anywhere on
the body this optional rule allows players to remain playing in a
'crippled' capacity as long as they aren't hit in a Vital region. Hits
to the Head, Neck, Chest, Stomach, or back are considered vital areas
and you are "killed" as normal if you are hit in one of these areas.
Hits to the arms or legs force you to not be able to use them until the
end of the current game. A second hit to an already damaged arm or leg
means you are considered "killed" as normal. A hit limb CANNOT BE USED
FOR ANYTHING AT ALL. This means that if your leg is hit you must hop or
crawl, if your arm is hit you aren't allowed to brace yourself on it,
open doors with it, hold your gun with it, etc. It must hag limp or be
tucked against your body. You can see why this rule can only really be
used with friends that you trust because it's very difficult to enforce.
No head hits
Some groups play that head hits don't count in order to discourage
players from shooting at each others faces. This is mostly for safety
In Some cases groups can decide to use only fully biodegradable
ammunition. This is due to concerns for the environment or by the
owners of the field.
related with ammunition, airsoft groups may restrict the use of
magazines to standard capacity (LOWCAPS) in order to have a more
realistic BB quantity in game.